重口味的奇趣百科书,那些不能在公共场所讨论的东西这里都有!想知道有哪些动物是“呕吐物终结者”“吸血狂魔”“黏液制造者”和“便便爱好者”吗?为什么我们人体会产生“屎尿屁”?快来翻开这套书寻找答案吧!
/ 2022-04-08
/ 电子工业出版社
① 主题是孩子感兴趣的 屎尿屁 重口味话题,易勾起孩子的兴趣。 屎尿屁知识大放送,此外还有重口味的鼻涕、耳屎等人体排泄物等你探索。 ② 近百个重口味主题,涵盖人体和动物的重口味知识。从人身体表面的脓包到人身体里七扭八歪的肠子,再到猫猫嘴里吐出来的毛球等等。 全套共分3册,分别介绍了恶心的动物们、恶心的人体排泄物(《从头到脚》)和人体内部的器官(《从大脑到内脏》)。使孩子更了解人体运转的奥秘和不为人知的奇特动物们。 ③ 让孩子收获更多更有趣的健康知识,更加了解自己的身体,养成健康饮食、多运动的健康生活习惯,还能增加孩子对危险情况的认知。 ④ 作者文风简单、幽默,孩子读起来轻松愉快;插图有鲜明的特色,和文字配合的非常恰当,准确且搞笑。 全书文字、插图和主题一样奇趣搞怪,充满幽默感和新奇感。孩子
¥90.00定价:¥180.00(5折)
【预订】Models in Cooperative Game Theory 9783540779537
美国库房发货,通常付款后3-5周到货!
/ 2008-03-28
/ 暂无出版社信息
Product Details 基本信息 ISBN-13 书号 9783540779537 Author 作者 Branzei Format 版本 精装 Pages Number 页数 204页 Publication Date 出版日期 2008-03-28 Language 语种 英语 Book Contents 内容简介 Cooperative game theory is a booming research area with many new developments in the last few years. So, our main purpose when prep- ing the second edition was to incorporate as much of these new dev- opments as possible without changing the structure of the book. First, this oered us the opportunity to enhance and expand the treatment of traditional cooperative games, called here crisp games, and, especially, that of multi-choice games, in the idea to make the three parts of the monograph more balanced. Second, we have used the opportunity of a secondeditiontoupdateandenlargethelistofreferencesregardingthe threemodels of cooperative games. Finally, we have bene?ted fromthis opportunity by removing typos and a few less import
¥1040
【预订】Models in Cooperative Game Theory 9783642096761
美国库房发货,通常付款后3-5周到货!
/ 2010-10-19
/ 暂无出版社信息
Product Details 基本信息 ISBN-13 书号 9783642096761 Author 作者 Branzei Format 版本 平装-胶订 Pages Number 页数 204页 Publication Date 出版日期 2010-10-19 Shipping Weight 商品重量 338g Language 语种 英语 Book Contents 内容简介 Cooperative game theory is a booming research area with many new developments in the last few years. So, our main purpose when prep- ing the second edition was to incorporate as much of these new dev- opments as possible without changing the structure of the book. First, this oered us the opportunity to enhance and expand the treatment of traditional cooperative games, called here crisp games, and, especially, that of multi-choice games, in the idea to make the three parts of the monograph more balanced. Second, we have used the opportunity of a secondeditiontoupdateandenlargethelistofreferencesregardingthe threemodels of cooperative games. Finally, we have bene?ted fromthis oppo
¥1002